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COMPSCI 4482A/B

GAME PROGRAMMING

0.50 credit

Description

Core concepts and techniques of game programming, including the development and usage of game engines for the creation of games. Topics from: game engine architecture; real-time 2D and 3D rendering; character animation; shaders; real-time physics simulation, artificial intelligence, and networking; procedural methods; player input and controls; platform considerations; tools development.

Prerequisites

( Computer Science 3305A/B, Computer Science 3307A/B/Y, Computer Science 3340A/B ); or ( Software Engineering 2205A/B, Software Engineering 3310A/B, Software Engineering 3313A/B, and Software Engineering 3350A/B ); and 0.5 course from Mathematics 1600A/B or Applied Mathematics 1411A/B.

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